We've spent the last several weeks preparing the shop for our re-opening (please see the details here!), so we haven't been able to keep you all up to date with the new games and fantastic restocks that have been coming into store. In fact, we've had so many things in store that we're excited about, we've had to split it into two parts!
Here's a look at part 1, which includes RPG books and two player games. If you're looking for more board games, hop over to part 2 here. Finally, if Magic: The Gathering is more your style, part 3 is this way!
Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win, your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos!
Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama!
Kingdomino Duel is a dice game in which players will constitute a domino at their turn by combining 2 dice and drawing it onto their map.
At each turn, player 1 will select the one die, player 2 will select the second and third die and finally player 1 will take the remaining die. The territories will score points in the same way as in the original game. Players can also gather magical powers from the wizard in order to cast spells.
In Onitama, players will vie to capture their opponent’s Master, or, traverse their Master across the board to their opponent’s Master’s starting position to win the game. With only a handful of moves, can you outwit, out maneuver and outlast your opponent without giving them the move necessary to defeat you?
Unmatched is a miniatures dueling game featuring fighters of all kinds – from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winner.
Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14, published in four hardcover volumes, each a separate act. Act 1 begins with a mutiny and ends in the underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago! Ghoul Island can easily be introduced into any 5E fantasy campaign and setting!
The Cthulhu Alphabet is a collection of random tables to inspire your role playing game, structured around an abecedarian theme. If you are a player navigating an uncaring universe, a haunted setting, or horror-filled dungeon, you will find new ideas for your character and adventures. And if you are a game master creating scenarios set in the Cthulhu Mythos – or in any fantastic world – you will find every page bursting with ideas. Your brain will spark on every page, whether you roll randomly for inspiration or read the tables in order.
A new generation of heroes, led by a revived Minsc and Boo, rises to protect Baldur's Gate, but they'll soon find themselves fighting evil forces throughout the Realms and beyond. Whether they're stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost-giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!
When war threatens the Moonshae Isles, legendary heroes return to defeat the forces of an unthinkable foe. Enter Hoondarrh: the Red Rage of Mintarn, the Sleeping Wyrm of Skadaurak, a Red dragon of legendary size, cunning, and strength. None shall prevail against his might.
Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. This journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. These questions will help you create new realms you never before imagined.
Journey through Wildemount alongside the motley group known as the Mighty Nein! Encompassing the first portion of Critical Role's second campaign, this tome illustrates the adventures of our unlikely heroes as they meet in Trostenwald, struggle through a heartbreaking encounter with the Iron Shepherds, and much more. Featuring stunning works by fan-favorite artists from the Critter community, The Chronicles of Exandria-The Mighty Nein is a beautiful way to relive all your favorite moments from the hit show.