Betrayal Legacy was developed by Rob Daviau and it is built on the same themes and mechanics as the original game. In this version, the actions of the players during each game leaves a permanent mark on the infamous “House,” ultimately resulting in a unique re-playable version of the game at the end of the campaign. The storyline of the legacy campaign reveals the history of the house, told over a series of generations, that tells how it became a focus for the unnatural and supernatural forces that haunt it.
Betrayal Legacy is independent of Betrayal at House on the Hill, and was designed so that even players who had never played the original can leap into the game quickly.
Due to the legacy style of the game, a full component list is not available, but the game will include at least 71 room tiles, 5 pre-painted plastic miniatures, 5 family cards, 2 legacy decks, 20 cards, 8 dice, 5 plastic bases, 20 plastic clips, a sheet of stickers, a “Bleak Journal” and two “haunt books,” and a numbered track. Betrayal Legacy was designed for 3 to 5 players, ages 12 and up, and each scenario takes about an hour to play.