TSURO OF THE SEAS
In Tsuro of the Seas, players follow a path created by tiles, just like in the original Tsuro. Now, however, players are competing not just against each other but against daikaiju that move across the board, consuming tiles, players, and even other daikaiju.
Tsuro of the Seas is played on a 7x7 grid—slightly larger than the original Tsuro—with coordinates designated along the top and left side. Each set of coordinates is represented by a gold and blue die. Players use these coordinates to place daikaiju before and during the game.
On the active player’s turn, they will roll both dice. If the combined result is a six, seven, or eight, the daikaiju move. (With all other die rolls the daikaiju remain stationary.) If the daikaiju are moving, the active player then rolls a single die that will determine which direction the daikaiju move as indicated by the numbered arrows on the daikaiju tile.
Should a daikaiju hit another daikaiju, wake tile, or ship that game component is removed from the board. If it’s a player’s ship that is hit, that player is out of the game. The last player remaining on the board is the winner!