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Chicago, USA, October 1929:

A man in his twenties lies dead on the cobblestones of a dirty dead-end alley. His tailcoat shows bullet holes at the front and back, and his white shirt is blood-soaked. It seems that his right hand tried to loosen the bow tie at his throat while his life was already ebbing away. The green neon sign of a nearby bar flickers, making the dead-end appear even drearier…

So far humanity had all reason to believe that in this world nothing can be said to be certain, except death and taxes. They might want to reconsider the death part...In UNDO players are sent by the Gods as "fate weavers" who are tasked to use their limited time-travelling abilities in order to understand the tragic fate of a recently deceased person - and undo their death by changing their past. In this innovative, cooperative new game line players must decide together which moment in the deceased person´s past they want to visit. Deduction, empathy, and intuition are required since in each of these moments they´ll have to make one impactful decision - the sum of their decisions will determine, whether their endeavor was successfull, or if an avoidable death becomes final after all.

UNDO combines a time travel theme and cooperative, communication-focused gameplay with stirring, original stories, which need to be pieced together one time jump at a time. Each decision should be carefull considered because if their assignment Fails, death can no more be undone.